Arcade

Fuseheads

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About Fuseheads

Fuseheads are four round bomb heads with a lit fuse for a hat, and they share an arena full of iron pillars and wooden crates. Every bomb burns for three seconds and then blows in a cross down the corridors. A blast that reaches another bomb sets it off at once, so one bomb can start a chain across half the arena. The last head standing wins the round.

Each head has one passive skill. Pip's long fuse gives you more time to run, Zuzu starts faster, Sprocket can kick bombs from the first second and Mavis starts with a bigger blast. Crates hide power-ups: more fire, more bombs, skates, the kick boot, a piercing blast that goes through crates, and a skull that curses you with something nasty until you pass it on by touching another head.

Play two players on one keyboard, with WASD and Space against the arrow keys and Enter, and add up to two bots to the match. Or play the solo campaign against bots that work out which tiles will be on fire and when, and plan their escape before they drop a bomb. The campaign has three arenas: the Foundry Floor against one bot, the Clockwork Yard with conveyor belts and warp pads against two, and The Pinch, a tight little pit against three.

Every solo arena also has a side job. Free Bolt from his cage or wreck the generator with your own blasts for bonus points, before the falling blocks of Hurry Up bury it. After a minute the arena starts to fill up from the outside in, so nobody can hide forever.

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Frequently Asked Questions

Can two people play Fuseheads on one computer?

Yes. Choose 2 Player Versus on the title screen. Player 1 uses W, A, S, D and Space, player 2 uses the arrow keys and Enter (or right Shift). Each player presses their own Up key to join, and you can add up to two bots. On a phone you play solo or a quick match against bots, since there is only one joystick.

How do the bots decide where to go?

The bots work out which tiles will be on fire and when, including chain reactions, and look for a path that stays safe the whole way. They only drop a bomb when they can see a way out. Hard bots also try to trap you in a dead end, while easy bots react more slowly and do not see falling blocks coming until late.

What do the power-ups do?

Fire adds one tile to your blast range, Bomb lets you have one more bomb out at a time and Skates make you faster. The Boot lets you kick bombs by walking into them, and Pierce sends your blast through crates. The skull gives a random curse for 15 seconds, such as slow feet, a short fuse or dropping bombs on its own. Touch another head to pass it on.

What happens when the timer gets low?

After a minute (40 seconds in The Pinch) Hurry Up starts and iron blocks fall in a spiral from the outer wall towards the middle. A block crushes anyone under it, sets off bombs and buries the round objective. A round ends when one head is left standing or after two minutes.

How is the solo score calculated?

Every bot you blow up is worth 300 points, with a bonus when one blast takes out two or three of them. Each crate is worth 5, the round objective 500 (even in a round you lose), and a round win 500 plus 5 for every second under two minutes. Clearing an arena adds 1000 times its number, and winning the whole campaign adds 3000 plus 1000 for every heart left.