Terra Claim
About Terra Claim
The old kingdoms are gone. All that remains is an empty grid and two rivals with a claim to the land. Place your stones on the intersections, surround empty ground, and watch your territory come alive — fields sprout, houses rise, towers stand guard, and castles crown your largest conquests. But your opponent does the same. Every enclosure you complete wipes their stones from the map and locks the land under your banner. The question isn't whether you can surround — it's whether you can surround faster.
Four lords stand between you and total dominion. THE PAGE is young and reckless — an easy first conquest on a small 9×9 battlefield. THE KNIGHT holds every corner with iron discipline on the classic 13×13 board. THE MARSHAL has never lost a siege, and on the same board, neither should you — if you can read three moves ahead. And then there's THE ARCHON, the ancient strategist who plays the full 19×19 map like a grandmaster. Beat all four and your campaign score joins the leaderboard.
Or skip the story and train freely. Pick your board size, choose your difficulty, even swap your color from blue to red. Every game is a fresh map, a new puzzle, a different war. Two consecutive passes or a full board ends the match — whoever claimed more territory wins. No luck, no hidden information, no filler. Just stones, strategy, and the slow satisfaction of watching your kingdom grow.


